var plaidNewState_Population = new PlaidState();
plaidNewState_Population.tree = [['', [], 'with'], [['Population', [], 'with']]];
var plaidNewState_Populated = new PlaidState();
plaidNewState_Populated.tree = [['', [], 'with'], [['Population', [], 'with'], [['Populated', [], '']]]];
var plaidNewState_Survive = new PlaidState();
plaidNewState_Survive.tree = [['', [], 'with'], [['Population', [], 'with'], [['Survive', [], '']]]];
var plaidNewState_Lonely = new PlaidState();
plaidNewState_Lonely.tree = [['', [], 'with'], [['Population', [], 'with'], [['Lonely', [], '']]]];
var plaidNewState_OverPopulated = new PlaidState();
plaidNewState_OverPopulated.tree = [['', [], 'with'], [['Population', [], 'with'], [['OverPopulated', [], '']]]];
var plaidNewState_Unpopulated = new PlaidState();
plaidNewState_Unpopulated.tree = [['', [], 'with'], [['Population', [], 'with'], [['Unpopulated', [], '']]]];
